It has unlimited detonations, but the trap will despawn after two minutes like all other sentries. The Explosive Trap in Terraria is a sentry the player can summon by using the corresponding "rod," "cane" or "staff" weapon. This defense is known as the "Proximity Mine Trap" in DD1. Etheria is broken down into playable maps to explore. This is where you'll spend any time not in battle to sell, buy, manage, trade, tinker and test any gear you've found in combat. You'll start in The Private Tavern or in The Heroes Marketplace, the outdoor HUB. This trap is great as a first-wave build due to its low cost and ability to kill goblins and archers (and sometimes orcs) instantly, as well as its inability to be webbed by spiders on Nightmare. Dungeon Defenders II is set in the fictional world of Etheria.When placing this trap and rotating it, the trap does not rotate but instead the target range increases/decreases in width.After 500 rune power in rune of range, the benefits to the target range start to look more linear (with diminishing returns).Īfter 1,500 rune power in rune of defense rate, the benefits of allocating additional rune power start to look more linear (with diminishing returns). The second-highest (maximum) damage it deals to enemies.Įvery rune power in rune of fortify yields linear returns.Īfter 2,500 rune power in rune of power, the benefits of additional rune power yield roughly linear growth in damage.Īfter 2,000 rune power in rune of range, the benefits to the effective range of additional rune power start to look more linear (with diminishing returns).This NPC is how you access the Old Ones Army event, part of the Terraria and Dungeon Defenders. The Explosive Trap costs 40 mana to place and takes up 3 defense units.īetween all other Huntress defenses, the Explosive Trap has: The Tavernkeep is one of the more unique NPCs in Terraria.
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